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a long short FAQ by GValko
(logo goes to Eric Schroeder)
THUG does not belong to me. (At least not my copy)
Iron Man, is owned, but only in old comics. >_>
Gene Simmons, I do not own, he owns me.
I don't own THUD.
I don't own Tony Hawk.
I do own this FAQ by the copyright standards set by the Berne Convention
If you want permission to host it, drop me a line.
11.04.03- Beta version 1.0, All gap names except for Vancouver, Moscow, and
HTH, only Jersy and Hangar are completed fully.
11.05- Alpha 1.1 Finished working out most gaps in Vancouver (2 left) and all
the gaps in San Diego. Finished: Manhattan, Slam City, Tampa Bay, San Diego,
Venice Beach, Hotter Than Hell, School 2, and Hawaii. Over 250 gaps added today.
11.07- Its done, ant errors or corrections email me and I'll make the fix.
12.29- I decided to clarify some gaps I've had emails on.
Table of Contents:
2. Gaps list
a) New Jersey
c) Tampa Bay
d) San Diego
g) Slam City
i) Hotter Than Hell
j) School 2
k) Venice Beach
l) The Hanger
3. Final Notes, Stats, and Contact info.
(*) denotes areas that are incomplete at this time. It may range from all but 1
goal to all goals.
| 1. Introduction |
I'm not going to rave on about how much I love this game. I just do.
Gaps are one of the funniest things to do in this game.
They are also essential, you may build a line around a particular gap. They add
to your multiplier and raw score for a combo. Some of them are blatnatly
obvious, others are "WHAT THE F*** WAS NEVERSOFT THINKING! "
I'm writing this list as I get these gaps, but as I write this, I'm about done
with 9/12 levels.
I'm also adding the THPS2 levels, despite there being a perfectly good FREE
guide at IGN(!) for the 3 THPS2 levels that lists all the gaps. (Well except
for one, but if you played 2, you know where it is)
I'm going to list almost all of the ones for first 5 levels, Slam City and the
last 3. I may not update this for a week, because of college admissions and a
pesky project, but it should be complete
| 2. GAPS LIST |
# on list.
These are going in the order they appear on the in-game list
If it has Manual, Lip, Grind, Air, Spine, transfer types will not be listed,
since its obvious.
R2R means ramp to ramp.
Reverse means if you have to go "Rail 2 Ledge", then do the same thing as
"Ledge 2 Rail" just in...well reverse.
Secret Tape: Under the bridge on a walkway.
Hidden level is in the train station, on hospital side.
1.On The Pipe Again (GRIND)
Grind the long pipe on Elm Street
2. Factory Rail Lip
By the train station, lip the rail over the furthest quarterpipe.
3. Hidden Factory Lip
Cross the bridge, and climb the ladder thats on the left behind the metal
barrier. Lip the pool that you climb to.
4. Hotfoot! (grind)
On the ground levle of the factory, transfer b/t any 2 rails.
5. Low House Lip
In the make shift halfpipe in the center, lip the lower roof of either house.
6. On The High Wire (grind)
Use a kicker to get on a telephone line
7. Rail2Rail (grind)
Transfer a grind b/t 2 rails.
8. Barrier (grind)
Coming from the sewers, grind the last wall before the playground, jump, and
grind the concrete barrier.
9. Bench Hop (grind)
Grind on 2 benches in the train station
10. Clinic Hop (grind)
Transfer a grind between the clinic's perimeter wall, and a wall accross the
11. Crazy Train Spine
Must be done for "Jersey Spine Trickspot" goal
12. Grind Over Sewer
Grind in the drainage area over the back wall, ollie over the sewer and
continue to grind.
13. High House Lip
Same as Low House Lip, just go higher an lip.
14. Low House Shuffle
Grind the last porch on the left of Elm Street (heading to the burnt house) and
transfer to the grind to the wall running perpendicular
15. On The Gutter (grind)
Grind a gutter on the right side of Elm Street.
16. Playground Spine
Spine between a quarter and the pool in the playground
17. Spine Over Sewer
SHould be completed for "Eric's Challenge" goal.
18. TOMBSTONE (lip)
Lip the top level of the open air structure by Headstone Harry's.
19. Tri-Level Transfer (Grind)
Transfer between any of the three 3 ledges on the factory. Use the bumps to
jump a level.
20. Vert Over Sewer
Like Spine Over Sewer, except go ramp to ramp.
21. Get Around To It (grind)
Complete a lap of the traffic circle closest to the bridge by the train station.
22. Spining Down The House
Spine from the roof of the green house to the wodden qurter below.
23. Arson Investigation (lip)
Lip the telephone wire above the burnt down house. Its difficult.
24. Conditioned Response (lip)
Lip the air conditoner in the make-shift half pipe.
25. Crooked Factory Spine
Spine to the factory form the "Hidden Factory Lip" bowl
26. Ridin' High On Hog (grind)
Grind one arch jump and continue grinding on the other arch of the bridge.
27-30 Train Transfers (air)
Air over a track on one side of the track level of that station. Repeat for all
31. Transferring The House (air)
Air bewteen the green house and the one next to it.
32. Raised The Roof (air)
Jump from the make-shift halfpipe to the top of the green house.
33. Cleared The Bridge (air)
Clear the bridge to clear chapter 3
34. You earned that $5
Complete "Walk Charles" goal
Secret Tape: Climb ladder by Metro Center Sign/Ticker
1. Morph Lip
By the Banks, near Radio City, spine into a pooel on top of a building. Lip the
2. Bench Hop (grind)
Transfer a grind b/t two benches @ 78 Waterstreet
3. Caught In The Act (grind)
Lets put it this way. Grind these objects in order.
anchor->lines above subway station->fire escape
JCS points out to me that you don't need the anchor, just the power lines->fire
4. Craven Moorhead (grind)
The diagram was confusing, so here's what I think is a better description.
Grind the rails on the second flor of the Cash building. As yo approach the
elevator, notice how the rail turns inward. Also notice how there is a gap and
then another rail that also leads inward. Jump from to that rail.
5. Credit Check (lip)
Lip the really high "CASH" sign that is a quarterpipe.
6. Hittin' The Pipe
Use a quarter by the parked cars in the Banks, to grind on a wire, and
well...grind the pipe...ahhhhh...
Thanks to JCS for pointing out my lack of mentioning the quarter.
7. Ledge Hop
Easy grind. Transfer grinds b/t two ledges in the memorial.
8. Light 'Em Up
Grind a lightpost. Easiest done in 78 Waterst. grind the bench that angels up
and grind the lightpost across.
9. Off Cars (grind)
Grind on parked Banks to a grind on the ledge by the wall.
10. On Break
Grind and grind two separate washer carts in a combo. Try getting this with
11. On Cars
Reverse Off Cars.
12. Rail Hop
Transfer from one rail grind to another.
13. Wire Hop
This is a little hard. Grind the wire by Pyramid ledges, heading to Banks and
ollie and grind the wire crossing the street.
14. Across The Street
Grind The Metro Center's glass to a grind across the street in 78 Water
15. Alley Gap
Ok. By the memorial, see the billboards? Remmber the Golden Arches one's
Climb the ladder by the scaffolding, and find the ladder heading to the roof.
Get to the upper level.
Grind the billboard, and try to land ina grind on the window washer's cart. Do
it and get the gap.
16. Around We Go
Use the eleveator on the 3rd Floor of the Cash Building and get into the VIP
Grind the "U" so you are angled to jump the kicker at the end. Land in a grind
on the top loop, and hold it.
17-18. Bench 2 Ledge (or 2 Rail)
Do I really need to explain these?
19. Can I Please Have Some Shoes (grind)
Follow the fun grinding instructions!
Bench->anchor->wires above subway
20. Chase Hop (grind)
Get the "Wire 2 Ledge" and go Ledge 2 Awning.
And if you didn't notice, the cash Logo bears resemblance to the Chase Banks
21. For The Workers (grind)
In the construction, use the kicker to jump into a grind on the blue walkway on
22. Fountain Hop (grind)
In 78 Water, come from the Docks. Follow the outside wall on the inside, and
grind it. Make the jump over the water and into a grind.
23. Freeway Stall
By the anchor, use the bowl to lip the freeway.
24. Get Me Outta Here! (lip)
Hard one. In the banks, head for the B-Ball court. Lip the white wall using the
Now Jump and lip the wire above. It'll take several tries to find the right
25. Ghost Dog!! (air)
On the roofs in "Alley Gap", R2R from low to high.
26. Human Fly
This is fun. Starting by the Banks near the harbor, skitch a car heading to the
end of the banks.
Let go before it makes a turn, and using the concrete barrier by teh cops,
launch and grind the window washer on Radio City Music Hall
27. Javits Gap
At the Metro, grind the blue rail and then the glass to get this.
28. Junk In Da Trunk!
Grind all the parked cars in the bank.
29-30. Ledge 2 Bench (or 2 Rail)
31. Market Crash (Grind)
Jump out the third floor of the Cash building into a grind on the Memorial
32. No Train For You! (Manual)
Manual down and up a subway station.
33. Out The Window
As Market Crash, but aim for the waterfall ledges in the litte park above the
34. Pyramid Jump (grind)
Use the ledges as kickers to get up to te scaffolding or brick ledge. Use the
35-36. Rail 2 Bench (or 2 Ledge)
37. Shall I Push The Button (grind)
Grind all the ropes/chains from the anchor to the Chinese place. Grind on the
flags to keep the it going. NO MANUALS!
38. Some Assembly Required (grind)
In 78 Water, use the ledge by the construction as a kicker to grind on the
orange and white POLES that lead to the barrier.
Not the barrier itself, the sawhorse pieces.
39. Wire 2 Ledge
By 78 Water, coming from the Science Institute, to Banks, use the kicker to get
on the wires.
Transfer to a grind on the Cash bulding ledge.
40. Back And Fourth (grind)
doa slow grind on the anchor, so you just keep going back and forth without
41. Bling Bling!!
Market Crash, 'cept your heading for the rail that is in front of the Cash
Its on the street that runs from Sceince to Banks
42. Look Out Below
Like Alley Gap, but try to drop on the Memorial ledges.
43. To The Banks!
Grind the guardrail by the memorial (concrete barrier with the rail on top) and
land in a grind on the Banks barrier.
44. Extreme Stall (lip)
Ready? Get Set...GO!
Skitch a car heading from Banks to Metro along Docks. Before the turn by Metro,
release, go down ramp and lip the window washer's cart.
its a B*itch.
45. High Lip
Lip the ledge bythe Science Insitute.
46. Mike Valley (air)
In the banks, skate to the police cars. Air off a bank, over walkway, and land
by the subway.
47. Waterfront Grind
Grind the wire that goes from the bowl by the anchor to the bowl on the other
side of the level.
48. Who's Your Daddy?
Skitch a car heading to the construction site. Use the kicker to launch onto
the steet by the docks.
49. Bust'N Out (air)
Jumpout a window in the Cash Building.
50. Going The Distance (grind)
Grind the freeway from the anchor to the Banks.
SPoT= Skate Park of Tampa
Hidden tape: Climb the wire heading to the glass buildings from the
drycleaners. Drop into the little gap between pools.
1. Bench Hop
Transfer grind between 2 benches.
2. Ledge Hop
Transfer grind between 2 ledges.
3. Picnic Pop
Transfer grind b/t the picnic tables by Bro Bowl.
4. Pipe 2 Pipe
Transfer a grind b/t two pipes in SPoT.
5. Pipe 2 Rail
In the SPoT Comp area, grind a pipe and transfer grind to a railing leading
6. Planter Pop
Transfer a grind b/t two planters.
7. Rack Up (grind)
Heading to Strip Club by SPoT, Grind the bike racks to land on the higher pipe.
8. Rail 2 Pipe
Reverse Pipe 2 Rail
9. Rail Hop
Transfer a grind b/t two rails.
10. Rail Up
After performing Ride 2 Rail, do it again so you wallride and grind the pipe
that runs above you.
11. Wet Beaver (air)
Air over the rollin by the boat shack
12+13. Bank Break-In(and Out)
Spine the quarterpipes in front of the bank, and then go back out the same way.
14. Bart's Chili (Air)
Spine over the boat shack, when the boat is docked behind it.
15. Bart's Sausage Melt (Air)
Air over the strip club lower entrance
16. Blue 10
Grind the blue rail by the drawbridge.
17. Chapin Gap
Olly over the hill that leads down to the boat shack.
18. Cheese'N Eggs (air)
In the outdoor area of SPoT, spine over the fence. (Its behind the halfpipe)
19. D'Amato Lip
Lip the D'Amoto building. Its the one that says "D'Amoto" on it. >_O
20. Fine Art Appreciation (grind)
Grind that yellow thing by D'Amoto's.
21. Inspector Ledge
Grind the ledge below the drycleaners.
22. Ledge 2 Rail
Grind the ledges in the park leading to the water. Jump onto the rail.
23. Over The Bank
In SPoT Comp street, Olly over the banked area.
24. Pipe Lip Gap
Lip a pipe on the ceiling of SPoT
25. Porterhouse T-Bone and Eggs (air)
Use the mound on the sidewalk to acid drop into the Bro Bowl.
26+27. Power Down (and Up)
Using the fence by SPoT going to the Strip Club, use the kink to get on the
power lines. Then, using the power lines, drop onto the same fence.
28. Rail 2 Ledge
Now grind the rail (which drops off by the boat shack) the other direction back
to the ledges.
29. Ride 2 Pipe
Wallride and grind the redpipe on the side with the sign grind.
30. Ride 2 Rail
Wallride to a grind on SPoT by the parking garage.
31. Rob's Patty Melt Plate (air)
Ollie over the giant stair case by the west parking garage.
32. SPoT Bowl Transfer
In non-comp SPoT transfer from a quarter to the bowl.
33. SPoT Channel
In SPoT Comp, same side as Over The Bank, R2R over the little channel.
34. SPoT Sign Grind
Ride 2 Pipe 2 Sign
35. Waterway Grind
Ok, b/t the Secret Tape building, and Tower, there's a quarter. Caveman out on
top of it. Grind the white rail.
36. Waterway Manual
Now manual this passage.
37. Wilt's Soup Of The Day (air)
Go ramp 2 ramp over the parking garage entrance.
38. Wire 2 Wire (grind)
On the power lines, jump from one wire to the other wire.
39. Alex's Iced Tea (BIG AIR)
Get used to this one. Spine from the buildings you got the Secret Tape from, to
40. Big SPoT Channel
Ok back in SPoT Comp opp. side of SPoT Lil' Channel. Launch from the big
quarter to the one parallel that forms a mini vert with the one by hte
41. Bro Bowl Grind
Complete "Bowl Grind" Goal
42. Cheesesteak Omlette (Grind)
Back to the bowls near the secret tape. Now grind the wire that leads behind to
the circular tower. Grind it baby.
43. Chopsteak Dinner (air)
On top of the skybridge, spine back into the bank's second level.
44. Gaping Wallride
In SpoT comp. Get up to the pipe ring on the ceiling. Make sure your grind is
heading so you can make the transfer by the wall that has the doors to outside.
When you get to the entrance, ollie wallride wallie back into a grind on the
other ring. You can't grind the straight one in the middle for it to count.
45. Johnny's Chicken Melt (Grind)
Get to the top of SPot, cross to the second bulding, and then use the gray
ledge to get into the bank. Continue to get on the skybridge.
46. Pecan Waffle (Grind)
Get on the D'Amoto building, Caveman grind the traffic light on the other side
of the road.
47. SPoT Wire Bridge (grind)
Grind a wire that runs from both the SPoT buildings. Very simple.
48. Wallplant Combo
Gotten by doing the "Wallplant Combo" goal.
Most of these are mirrors. Do it one way, then go back the other way to get
R2R= Ramp 2 Ramp.
High/Big-Going from high to low.
Low/Lil'-Going from low to high.
Secret Tape: Wait for the demo. Go up the rollin on the left side onto the
upper level, and collect it.
1. Bank to High Bar (grind)
Must be done to complete Chapter 13.
2. Channel Planter R2R High
In the area you start in, skate to the street. Look left. You gotta R2R over
the water, from the high side.
3. Lofty Grind!
Grind a high ledge by launching from a quarter.
4. 9 1/2 point landing (grind)
Hey...Nice Spear! -> grind on curb by purple statue
5. Balcony Hopping! (grind)
Transfer a grin b/t two balconies. They should be near the Bell Tower.
6. Lip The Lights!
Lip the light ring when the demo is set up.
7. Lofty Lip
Don't grind. Lip a ledge instead.
8. Rail 2 Rail
Transfer a grind b/t 2 rails.
9. Concrete VS. Metal (grind)
From the tunnel, grind the metal rail and jump to the concrete planter on the
10. Hey...Nice Spear! (grind)
Grind The Horseman's spear
11. 10 Point Landing!
Ok. Spine up to the atruium (* below)
t-towers, q-quarter, H-Horseman, b-Bell building
| b |
t|q |H| q*| |
Grind the high ledge heading towards the Horseman. You'll got to a wire.
Now land on the purple statue.
12. Big Ledge Hop (grind)
Transfer a grind b/t the two ledges in front of the museum.
13. Big Rail 2 Rail
Transfer a grind b/t 2 green rails that are high up. Look at the Atrium.
14. Channel Planter R2R Low
Reverse of of Channel Planter R2R High
15. East Exit R2R
R2R over the doors you see as you skate outta the Museum area.
16. Flag Flyin' (grind)
Powerlines->line of flags
17. Founder's R2R East Lil'
18. Founder's R2R West Lil'
This is the area that is the one that you did the East Exit on, just the
Do the transfers from the higher ledges.
19. High Wire Act
Grind the wire for 10 Point landing, getting on by using the Horseman's quarter.
20. North Side Bell R2R
The Bell Building. On the museum side of it, R2R over the wall by the fountain.
21. Over The Horse! (Air)
Spine over the Horseman
22. Sawhorse Gap!
Complete "Rooftop Technician" Goal
23. South Side Bell R2R
Same side, but R2R the wall by the Horseman
24. Theatre Arm R2R West High
Ok non-secret tape arm of the theater. Skate away from the main building, and
R2R the lower one in the theatre proper.
25. West Exit R2R
Skate staright through the tunnel. Go straight to the R2R setup. R2R over the
magic enter this and die level boundary.
26. Theatre Stairs East R2R
27. Theatre Stairs West R2R
R2R over the stairs that lead up to the ampitheater. They're near the Horseman.
28. Big Organ Side Stage R2R High
Non-secret Tape arm of Theater. Skate to the big building, and air to the
bottom left quarter.
29. Down The Horse's Spine!(air)
Acid Drop the statue from the second story of the building facing it. You gotta
do it to get the special trick slot for this level.
30. Founders' R2R East Big
31. Founders' R2R West Big
Reverse of Founders Lil'. Start low, go high.
32. Over The 20 Set (air)
Ollie the Museum's stair set w/o touching any of them.
33. Rooftop Arch Manual
Manual b/t the bell building's arches.
34. Steeple Lip!These are the little pointy things on the top of the end of the
arms of the theater. Lip 'em.
35. Theatre Arm R2R West Low
36. Tower Jump
Acid Drop from one of the two towers near the Horseman. There's a ladder going
37. West Exit R2R Loose
Instead of West Exit R2R go off the one by the Skateshop to the further one.
38. Atrium Gap!
Air over the upper levels of the atrium. You need to do this to complete "Air
Over The Atrium" Goal.
39. Big Organ Side Stage R2R Low
Reverse Big Organ Side Stage R2R. This one is hard.
Hidden Level: Jump in the Tiki on the far side of the level.
Secret Tape. Grind down one of the wires from the Big Surf hotel.
1. Bench Hop
Transfer a grind b/t 2 benches
2. Bowl Transfer
Spine transfer between the pools at the Big Surf
3. Breakwater Hop
Grind around all the break waters in the ocean.
4. Chainlink Transfer
In the mini-skatepark by the freeway, somehow spine over it.
5. Ledge Hop
Grind transfer b/t 2 ledges. Try the entrance of the Big Surf
6. Planter Pop
Grind transfer b/t two planters. Try near Off The Walls
7. Rail Hop
Transfer a grind b/t two rails.
8. 88 Bowl
Third Wallows Gap
9. Air Bowl
First Wallows Gap
10. Awning Hop
Transfer grind the awnings of the Pink Palace
11. Banyan Tree Grind
Grind the branch of the tree in the cage by the Pink Palace.
12. Bench 2 Rail
O_O O_o O_O O_o
Nothing to see here. Its GODDAMN SIMPLE!
13. Big Tree Transfer
Spine over the Tree in the Trinket Palace
14. Branch 2 Branch
Transfer two grinds b/t branches of the damned Banyan tree in the Trinket
15. Grab a Branch
Lip a branch. Try the one above the quarter next to hte gypsey.