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Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter S » Summoner: A Goddess Reborn - Strategy Guide (Page 01)

 _____   __  __   __  __   __  __   _____   __  _   _____   _____ 
/  ___| |  ||  | |  \/  | |  \/  | |  _  | |  \| | | ___ | | ___ \
\___  \ |  --  | |      | |      | | |_| | |     | | ___|  |     /
|_____/  \____/  |_|\/|_| |_|\/|_| |_____| |_|\__| |_____| |_|\__\

SUMMONER: A GODDESS REBORN--NINTENDO GAMECUBE

FAQ/Walkthrough by nucleargamer12: A comprehensive guide

This page is best viewed in Courier font, size 10.

=================
***0: Contents***
=================

0) Contents
 0.1) Notes on the FAQ

1) Introduction--About Me

2) Version History

3) Legal Information

4) About the Game
 4.1) About the Guide

5) Characters

6) Weapons
 6.1) Blades
 6.2) Maces
 6.3) Polearms
 6.4) Crossbows
 6.5) Rods/Staves
 6.6) Iari Arms
 6.7) Iari Gems

7) Armor
 7.1) Shields
 7.2) Boots
 7.3) Body Armor
 7.4) Leggings
 7.5) Gloves

8) Items
 8.1) Potions
 8.2) Scrolls
 8.3) Necklaces
 8.4) Rings

9) Walkthrough
 9.1) Quest Walkthrough
 9.2) Status Effects

10) FAQ--Frequently Asked Questions
 10.1) Tips and Tricks

11) Credits

12) End

---------------------
0.1: Notes on the FAQ
---------------------

~ Printing:

I advise you to print only important parts, as this FAQ is 1705 lines long.

~ Contacting the author:

Suggestions, questions, or comments should be sent to kvzhu123@hotmail.com.

~ Finding an item/weapon: 

Type the full name of the item you are looking for into the Find Bar. 

~ Finding a section: 

Type the Section Number, colon, and Section name. (Example - 7.1: Armor) 

~ About the game:

Summoner: A Goddess Reborn is copyrighted by Nintendo, Volition, and THQ.

~ Section breaks:

=== section break, --- subsection break, *** Small break.

===============================
***1: Introduction--About Me***
===============================

This is nucleargamer12, creator and editor of this guide for the Nintendo
Gamecube. I couldn't find any guides for this solid Action/RPG game on the 
internet, so I am writing this FAQ/Walkthrough to help anyone in need of it.
This game is not written for the Playstation 2 version, and because the two
ports are a bit different, please read this only if you have the Gamecube game.
I haven't played the Playstation port, so I cannot tell anything for sure.

In case you need to contact me on additional help, suggestions, etc., please
send an Email to kvzhu123@hotmail.com. Thank you.

========================
***2: Version History***
========================

V. 1.2 8/19/04 Updates: Changed Legal Information.

V. 1.1 6/22/04 Small Changes: Spell-Checked document. Added things I forgot in 
the initial version.

V. 1.0 6/21/04 Initial Release: Walkthrough and other important sections 
finished. Planning to start new sections if necessary.

==========================
***3: Legal Information***
==========================

The text you're reading is my own work. Therefore, it is copyrighted (c) 2003
by nucleargamer12. It may not be reproduced in any way without my permission.
This FAQ is designed for personal use only. However...

The FAQ may appear on the following sites, because permission was granted:

~ www.cheatcc.com
~ www.gamefaqs.com
~ www.freewebs.com/gameguidegalaxy
~ www.g-cubed.co.nr

If, for some reason, you'd like to put my FAQ on your site, please send an
Email to me regarding the use of this document. Please include the URL of your
site so that I can view it. Consent will be given at my leisure. If permission
is given, do not make any changes to my FAQ; paste it onto your site as it is,
WITH the legal information included. Failure to use any of the above procedures
may result in legal action. If you wish to print these pages, please do so, but
only for your private enjoyment and leisure.

Please note that I should not be held responsible to any problems of your own
resulting in the reading, following, or downloading of this guide. Thank you in
advance.

Now that the Legal stuff is taken care of, it's time for the FUN!!!

=======================
***4: About the Game***
=======================

Summoner: A Goddess Reborn is a Gamecube port of Summoner 2, a game for the
Playstation 2. It has been modified from the PS2 counterpart, as it is no 
longer a sequel, but a stand-alone game. The main character of the game is 
Maia, a queen who prophets believe is a Goddess Reborn.

During gameplay, you'll get to alternate between up to three characters at a
time. Using the directional pad on the controller, you can switch between 
characters. The characters you're not controlling will act along with you, 
being controlled by the AI. You can set your allies to have certain mindsets,
such as healing, supporting, or attacking.

Please read the Summoner: A Goddess Reborn instruction manual for more 
information on game basics and controls.

--------------------
4.1: About the Guide
--------------------

This guide is a beginning-to-end walkthrough of all the main missions you're
set to do throughout the game. Strategies and tips will all be included. The
walkthrough is located in section 9.

Additionally, the guide has a listing of all the different items obtainable in
the game. Armor, weapons, and useable items are all explained. Those sections
are 6, 7, and 8.

Other features of the guide include a short description of all the playable 
characters in section 5, and some miscelaneous tidbits and tricks in section 
10. There will be a Frequently Asked Questions section to answer any questions
you might have about the game, also in section 10. Enjoy the document!

===================
***5: Characters***
===================

You can only control one character in the game at a time. That means the other
two (or however many you have minus the one you're controlling) will be
controlled by the computer. You must give your allies scripts for them to
follow while aiding you:

~ Melee: Characters will attack often and sometimes use special abilities. 
The computer has a tendency to run right into a swarm, and will not use spells.
It's useful on Taurgis or another brute-type.
 -Recommended on: Taurgis

~ Healer: The computer will take healing into account before fighting. This
can be good, but don't use it when you need to attack full-force. When healing
is not necessary, the Healer will start attacking Melee.
 -Recommended on: Neru

~ Caster: This will make characters cast both helpful spells on you and your
allies, and damaging ones one your foes. This is good for certain spellcasters,
but remember that the Caster will not use melee attacks.
 -Recommended on: Morbazan

~ Healer/Caster: Your character will behave just like a regular Healer, but
instead of Melee attacking, he/she will start casting spells on your foes. It's
good for characters with good magic power.
 -Recommended on: Krobelus

~ Support: These characters will help other characters in need by having the
tendency to attack enemies that others are attacking. Otherwise, they usually
go melee on enemies.
 -Recommended on: Sangaril

***

Here is a listing of all playable characters in the game.

Maia
- Good at summoning skills
- Powerful fire attacks
- Mediocre at melee (except with Warrior)

Sangaril
- Nimble and versitale, good at stealing
- Backstab skill very powerful
- Not much health

Taurgis
- Good fighter and Melee attacker
- Bad at spells
- Powerful with good weapons

Neru
- Good healer, defensive
- Powerful holy magic
- Bad at fighting, low Magic

Iari
- Adaptable, long-range attacks
- Can equip gems
- Fair job as spellcaster

Morbazan
- Powerful spellcaster
- Even better with Disipline: Blood
- Not too good with Melee

Yago
- Fire specialist
- Potent elemental spellcaster
- Looks old and ugly

================
***6: Weapons***
================

This section is a listing of all known weapons in the game that characters can 
equip. Weapons modify strength and may modify other attributes. Below is a key 
of abbreviations with regards to the attributes:

STR-Strength
SPD-Speed
MP-Magic Power
MD-Magic Defense
INT-Intelligence
STA-Stamina
DEF-Defense

Each weapon also has a price listed if it can be bought in shops, a list of
who can use each weapon, and other special effects the weapon provides. Also, 
note that when equipping swords, Sangaril must have 2 swords equipped at all 
times, and they must be different swords (you can't equip 2 of the same sword).

Weapons with no cost cannot be purchased at any shops. They are either found at 
various points throughout the game or dropped by enemies. Some weapons provide 
Fire, Ice, or Energy elements. These are indicated by Fire, Ice, or Energy and 
damage done is modified by resistances.

-----------
6.1: Blades
-----------

Halassar Sword-STR +10. Can be equipped by Maia. You begin the game with this
weapon.

Flaming Cutlass-STR +8, SPD +5. 30% chance of casting Fire Arrow on hit. Can be
equipped by Maia.

Wakazashi-STR +8, SPD +5. Can be equipped by Sangaril.

Jutte-STR +7. Can be equipped by Sangaril.

Khanda-MP +3, STA +5, STR +8, SPD -5. Can be equipped by Taurgis. Cost: 175
Gold.

Katana-STR +7, SPD +5. Can be equipped by Sangaril. Cost: 155 Gold.

Jihana's Katana-STR +9, SPD +5. Can be equipped by Sangaril.

Ice Dagger-STR +8, SPD +10, Ice. Can be equipped by Maia, Sangaril.

Teomuran Dagger-STR +8, SPD +10, MP +3. Can be equipped by Maia, Sangaril.

Ptas' Sword-STR +20. Can be equipped by Maia.

Crusader Sword-STR +11. Can be equipped by Maia.

Short Sword-STR +12. Can be equipped by Maia.

Vellum Sword-STR +15, MP +15, SPD +5. Can be equipped by Maia.

Nammu Claymore-STR +90, SPD -8. 30% chance of casting Energy Bolt on hit. Can 
be equipped by Taurgis.

Twilight Claymore-STR +50, SPD -5. Can be equipped by Taurgis. Cost: 6300 Gold.

Twilight Dagger-STR +20, SPD +5, MP +8. Can be equipped by Maia, Sangaril.

Twilight Katana-STR +30, SPD +5. Can be equipped by Sangaril. Cost: 4500 Gold.

Twilight Khanda-STR +10, MP +15, STA +25, SPD -5. Can be equipped by Taurgis.
Cost: 6300 Gold.

Twilight Scimitar-STR +33, SPD +5. Can be equipped by Maia. Cost: 4905 Gold.

Twilight Sword-STR +35, MP +17. Can be equipped by Maia. Cost: 5500 Gold.

Khargath Sword-STR +35. Can be equipped by Maia. Cost: 4725 Gold.

Munari Claymore-STR +30, SPD -8. Can be equipped by Taurgis. Cost: 1600 Gold.

Munari Broadsword-STR +20, SPD -5. Can be equipped by Maia. Cost: 1200 Gold.

Munari Katana-STR +18, SPD +5. Can be equipped by Sangaril. Cost: 1280 Gold.

Munari Khanda-STR +20, STA +15, MP +8, SPD -5. Can be equipped by Taurgis. 
Cost: 1600 Gold.

Munari Scimitar-STR +18, SPD +5. Can be equipped by Maia. Cost: 1280 Gold.

Dagger Of Death-STR +30, MP +10, SPD +10. 20% chance of casting Death on hit.
Can be equipped by Maia, Sangaril.

Curseblade-STR +55, SPD +5. 20% chance of casting Curse on hit. Can be equipped
by Maia. Cost: 35000 Gold.

Dagger Of Pain-STR +10, MP +10, SPD +5. 30% chance of casting Dart on hit. Can 
be equipped by Maia, Sangaril. Cost: 20000 Gold.

Ilgerd's Katana-STR +50, SPD +5. 30% chance of casting Icicle on hit. Cna be
equipped by Sangaril. Cost: 32000 Gold.

Haradi Katana-STR +70. Hastened. Can be equipped by Sangaril.

Ilgerd's Claymore-STR +100. Gives Enchant Cold element and Ice Shield. Can be
equipped by Taurgis.

Mind Spike Khanda-STR +50, STA +30, MP +25, SPD -5. 10% chance of casting Mind
Spike on hit. Can be equipped by Taurgis. Cost: 46000 Gold.

Prophet Sword-STR +60. Can be equipped by Maia. Cost: 36000 Gold.

Githiran's Sword-STR +95. Can be equipped by Maia.

Blade Of Wisdom-STR +90, MP +10, INT +5, Nimble Attack Skill +1. Cna be 
equipped by Maia.

----------
6.2: Maces
----------

Only Maia can equip these weapons:

Mace-STR +8.

Teomuran Mace-STR +10.

Twilight Mace-STR +35, MP +17. Cost: 4725 Gold.

Fire Mace-STR +10, MP +5, Fire. Cost: 1000 Gold.

Munari Mace-STR +20, MP +10. Cost: 1200 Gold.

Fire Arrow Mace-STR +60, MP +30. 30% chance of casting Fire Arrow on hit. 
Cost: 36000 Gold.

Githiran's Mace-STR +90, MP +45, Protected, Empowered.

-------------
6.3: Polearms
-------------

Only Taurgis can equip these weapons:

Battleaxe-STR +15, SPD -5. Cost: 175 Gold.

Halberd-STR +15, SPD -5. Cost: 175 Gold.

Twilight Battleaxe-STR +50, SPD -5. Cost: 6300 Gold.

Twilight Halberd-STR +50, SPD -5. Cost: 6300 Gold.

Ushan Warhammer-STR +50, SPD -5. Cost: 6300 Gold.

Energy Warhammer-STR +15, SPD -5, Energy. Cost: 1000 Gold.

Ice Warhammer-STR +15, SPD -5, Ice. Cost: 1000 Gold.

Munari Battleaxe-STR +30, SPD -5. Cost: 1600 Gold.

Munari Halberd-STR +30, SPD -5. Cost: 1600 Gold.

Munari Warhammer-STR +30, SPD -5. Cost: 1600 Gold.

Halberd Of Pain-STR +80, SPD -5. 30% chance of casting Dart on hit. Cost: 46000
Gold.

Ilgerd's Warhammer-STR +80, SPD -5. 30% chance of casting Icicle on hit. Cost:
36000 Gold.

Haradi Battleaxe-STR +100. Adds Enchant Fire element and Fire Shield.

Ubenna's Halberd-STR +100. Ads Enchant Energy element and Energy Shield.

Tagan Warhammer-STR +100, Protected, Regenerating.

***

Only Morbazan can equip these weapons:

Heavy Hammer-STR +10, MP +10, SPD -5.

Twilight Hammer-STR +35, MP +35, SPD -5.

Energy Hammer-STR +60, MP +60, SPD -5, Energy Shield. Cost: 34000 Gold.

Soul Hammer: STR +75, MP +75, Mastery Soul Con, Protected. Morbazan
automatically consumes souls of all enemies killed with this weapon.

--------------
6.4: Crossbows
--------------

Only Sangaril can equip these weapons (they are 2-handed, so they cannot be 
used in conjunction with other weapons):

Crossbow-STR +21, SPD -5. Cannot be sold.

Munari Crossbow-STR +33, SPD -5. Cost: 880 Gold.

Twilight Crossbow-STR +49, SPD -5.

Ilgerd's Crossbow-STR +75, MP +25, SPD -5. 20% chance of casting Freeze on hit.

Haradi Crossbow-STR +100, MP +10, MD +25. 10% chance of casting Frostbite on
hit.

----------------
6.5: Rods/Staves
----------------

Wooden Staff-STR +10, MP +10, SPD -5. Can be equipped by Krobelus, Yago.

Metal Rod-STR +8, MP +10, Energy Skill +1. Can be equipped by Krobelus, Yago.

***

Only Yago can equip these weapons:

Twilight Rod-STR +28, MP +35. Cost: 3780 Gold.

Twilight Staff-STR +30, MP +30, SPD -5. Cost: 3600 Gold.

Munari Rod-STR +18, MP +22. Cost: 1080 Gold.

Vortex Rod-STR +45, MP +55, SPD -5. 20% chance of casting Drain on hit.

Staff Of Faith-STR +65, MP +65, INT +5, MD +10, SPD -5, AP Regen x150%.

Bacite Shaman Staff-STR +60, MP +60, STA +10, Staff Weapons Skill +1, Parry 
Skill +1, Energy Skill +1.

Enchantress Staff-STR +70, MP +70.

--------------
6.6: Iari Arms
--------------

Only Iari can equip these weapons:

Energy Arm-STR +34, SPD -5, Energy.

Fire Arm-STR +34, SPD -5, Fire.

Ice Arm-STR +34, SPD -5, Ice.

Supreme Arm-STR +100, SPD -5, Mastery Power Sources. If this weapon is 
equipped, Iari can equip 2 Gems instead of 1.

* The Supreme Arm makes Iari unbelieveably powerful, especially if you have a 
set of good gems to equip.

--------------
6.7: Iari Gems
--------------

Gems are Power Sources for Iari. Only Iari can equip these weapons. Also, in
order to equip a Gem, Iari's D: Power Sources skill must be equal to or higher 
than the Gem Level. A Gem with no Level number is considered a Level 1 Gem. 
When equipping 2 Gems with Supreme Arm, Gems' effects are cumulative. 

Additionally, you may have the chance to create new Gems. For that, I refer
you to ThresholdRPG's Crafting/Harvesting FAQ.

Iari Black Gem-STR +3, DEF +3, SPD +3, STA +3, MP +3, MD +3, INT +2.

Iari Blue Gem-STA +25. Iari starts with this Gem.

Iari Cyan Gem-DEF +10, MD +10.

Iari Green Gem-INT +5, MP +10, MD +10, STR -2, STA -2, DEF -2.

Iari Yellow Gem-SPD +30, AP Regen x95%.

Iari Green Gem L2-INT +10, MP +20, MD +20, STR -4, STA -4, DEF -4.

Iari White Gem L2-STR -2, MD -2, AP Regen x120%.

Iari Blue Gem L5-STA +125, Death Ward.

Iari Cyan Gem L5-DEF +50, MD +50, Magic Ward.

Iari Green Gem L5-INT +25, MP +50, MD +50, STR -10, DEF -10, STA -10, Sense
Ward.

Iari Purple Gem L5-MP +50, STR +50, DEF +50, MD +50, STA -15, INT -8, Mind 
Ward.

Iari Yellow Gem L5-SPD +150, AP Regen x75%, Time Ward.

Iari Red Gem L10-STR +150, DEF +150, AP Regen x50%, Strength Ward,
Regenerating.

==============
***7: Armor***
==============

This is a listing of all the known character armor in the game. Armor increases
a character's defense and sometimes other attributes. The downside is how the
character's speed sometimes suffers decrease. There are 5 primary types of
armor, all of which are listed below.

STR-Strength
SPD-Speed
MP-Magic Power
MD-Magic Defense
INT-Intelligence
STA-Stamina
DEF-Defense

Also listed is Cost in Gold if an item can be purchased from shops, and other
special effects if applicable. A list of characters who can equip the armor is
also listed.

------------
7.1: Shields
------------

Only Maia can equip Shields.

Halassar Shield: DEF +5, SPD -3. Maia begins the game with this shield.

Teomuran Shield: DEF +7, SPD -3, Fire Resistance +20.

Galdyran Shield: DEF +10, SPD -3.

Munari Shield: DEF +7, SPD -1, Cold Resistance +20. Cost-570 Gold.

Unseen Shield: DEF +12, SPD -5, Energy Resistance +20.

Invincible Shield: DEF +20, SPD -5.

----------
7.2: Boots
----------

Indubal Boots: DEF +5, STA +10, SPD -3. Can be equipped by Maia and Taurgis.

Battle Boots: DEF +5, MD +2, STA +3, SPD -3. Can be equipped by Sangaril, Neru,
Morbazan. Cost-270 Gold.

Galdyr Boots: DEF +5, STA +7, SPD -3. Can be equipped by Maia, Taurgis. Cost-
270 Gold.

Munari Boots: DEF +3, MD +2, STA +3, INT +2, SPD -1. Can be equipped by Maia,
Taurgis. Cost-210 Gold.

Twilight Boots: DEF +7, MD +7, STA +5, SPD -5. Can be equipped by Maia, 
Taurgis, Yago, Sangaril, Neru, Morbazan. Cost-8250 Gold.

Supreme Boots: DEF +15, MD +2, STA +15, INT +3, SPD -6. Cna be equipped by
Maia, Taurgis, Sangaril, Yago, Neru, Morbazan. Cost-58000 Gold.

Prophet Boots: DEF +15, MD +2, STA +25, INT +3, SPD -6, Sword Weapons Skill +1,
Halassar Combat Skill +1, Nimble Attack Skill +1. Can be equipped by Maia.

Regen Boots: DEF +15, MD +2, STA +15, INT +3, SPD -8, Regenerating. Can be
equipped by Maia.

---------------
7.3: Body Armor
---------------

Battle Cuirass: DEF +10, SPD -5. Can be equipped by Sangaril, Neru, Morbazan. 
Cost-600 Gold.

Vellum Cuirass: DEF +10, SPD -5, Resist Piercing +10. Can be equipped by Maia,
Taurgis.

Galdyr Cuirass: DEF +10, SPD -5. Can be equipped by Maia, Taurgis. Cost-600 
Gold.

Munari Cuirass: DEF +8, MD +3, SPD -3. Can be equipped by Maia, Taurgis. Cost-
540 Gold.

Twilight Cuirass: DEF +15, MD +15, SPD -7. Can be equipped by Maia, Taurgis,
Sangaril, Yago, Neru, Morbazan. Cost-32350 Gold.

Supreme Cuirass: DEF +25, MD +3, SPD -10. Can be equipped by Maia, Taurgis,
Sangaril, Yago, Neru, Morbazan. Cost-110000 Gold.

Anima Cuirass: DEF +25, MD +3, STA +10, SPD -10, Necromancy Skill +1, 10%
chance of casting heal when hit. Can be equipped by Maia.

Avenger Cuirass: DEF +30, MD +10, STA +10, SPD -10, 5% chance of casting 
Protect when hit. Can be equipped by Taurgis.

Spirit Cuirass: DEF +20, MD +10, INT +5, SPD -10, MP +10. Can be equipped by
Morbazan.

Prophet Cuirass: DEF +20, MD +3, INT +10, SPD -10, MP +10. Can be equipped by
Yago.

-------------
7.4: Leggings
-------------

Battle Leggings: DEF +8, SPD -4. Can be equipped by Sangaril, Neru, Morbazan.
Cost-480 Gold.

Galdyr Leggings: DEF +8, SPD -4. Can be equipped by Maia, Taurgis. Cost-480 
Gold.

Munari Leggings: DEF +6, MD +2, SPD -2. Can be equipped by Maia, Taurgis. Cost-
420 Gold.

Twilight Leggings: DEF +10, MD +10, SPD -6. Can be equipped by Maia, Taurgis,
Sangaril, Yago, Neru, Morbazan. Cost-13500 Gold.

Supreme Leggings: DEF +20, MD +2, SPD -9. Can be equipped by Maia, Taurgis,
Sangaril, Yago, Neru, Morbazan. Cost-84000 Gold.

Speed Leggings: DEF +20, MD +2, Hastened (SPD +20). Can be equipped by Maia,
Taurgis, Sangaril, Yago, Neru, Morbazan.

-----------
7.5: Gloves
-----------

Battle Gloves: DEF +5, STA +3, INT +2, SPD -3. Can be equipped by Sangairl, 
Neru, Morbazan. Cost-270 Gold.

Galdyr Gloves: DEF +5, STA +7, SPD -3. Can be equipped by Maia, Taurgis. Cost-
270 Gold.

Munari Gloves: DEF +3, MD +1, STA +3, INT +2, SPD -1. Can be equipped by Maia,
Taurgis. Cost-210 Gold.

Twilight Gloves: DEF +7, MD +7, INT +8, SPD -5. Can be equipped by Maia, 
Taurgis, Sangaril, Yago, Neru, Morbazan. Cost-8250 Gold.

Supreme Golves: DEF +15, MD +1, STA +15, INT +3, SPD -8. Can be equipped by
Maia, Taurgis, Sangaril, Yago, Neru, Morbazan. Cost-58000 Gold.

Fire Gauntlets: DEF +7, MD +7, INT +8, SPD -5, Ench Fire. Can be equipped by 
Maia, Taurgis, Sangaril, Yago, Neru, Morbazan.

Ice Gauntlets: DEF +7, MD +7, INT +8, SPD -5, Ench Cold. Can be equipped by 
Maia, Taurgis, Sangaril, Yago, Neru, Morbazan.

Energy Gauntlets: DEF +7, MD +7, INT +8, SPD -5, Ench Energy. Can be equipped 
by Maia, Taurgis, Sangaril, Yago, Neru, Morbazan.

Fury Gauntlets: DEF +15, MD +1, STA +15, INT +3, SPD -8, Strength Ward. Can be
equipped by Maia.

Dragon Gauntlets: DEF +15, MD +1, STA +15, INT +3, SPD -8, Resist Fire +50. Can
be equipped by Sangaril.

Titan Gauntlets: DEF +20, MD +1, STA +15, INT +3, SPD -8, Empowered. Can be
equipped by Taurgis.

Celestial Gauntlets: DEF +15, MD +1, STA +15, INT +3, SPD -8, Death Ward. Can 
be equipped by Neru.

Fortitude Gloves: DEF +15, MD +1, STA +15, INT +3, SPD -8, Protected. Can be
equipped by Yago.

Disciple Gauntlets: DEF +10, MD +1, STA +15, INT +3, SPD -8, Mind Ward. Can be
equipped by Morbazan.

==============
***8: Items***
==============

This is a listing of various magic items that characters can use and equip. 
These items can be used to restore lost HP and AP, attack enemies, or increase 
various character attributes. These items are either purchased from shops or 
acquired through various methods. 

STR-Strength
SPD-Speed
MP-Magic Power
MD-Magic Defense
INT-Intelligence
STA-Stamina
DEF-Defense

Potions and Scrolls can be used by all characters. Although Scrolls cast magic 
spells, a character does not need to know the spell or have AP to use the 
Scroll. Necklaces can be equipped by everyone, and Rings can be used by most 
characters.

------------
8.1: Potions
------------

Health Potion: Restores 50-200 HP. Actual amount restored is determined by 
user's Magic Power.

Health Tonic: Restores 80-200 HP. Actual amount restored is determined by 
user's Magic Power.

Health Elixir: Restores full HP.

Action Potion: Restores 50 AP. Ineffective if character is affected by Time 
Ward.

Action Tonic: Restores 100 AP. Ineffective if character is affected by Time 
Ward.

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