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Cheats » Sony Playstation One (PSX) » Games Starting with the Letter L » Legend Of Mana - Strategy Guide (Page 03)

Now just take the Hammer all the way back to Watt in his shop, and he'll
take his hammer back, and thank you for getting it back. He'll also
say he will teach you how to be a blacksmith. Hmmmm... This completes
this event, "Watts Drops the Hammer".


-----------------------------------------------------------------------------
                         THE PATH OF THE BLACKSMITH
-----------------------------------------------------------------------------
Basic Rundown:

- Go back Home
- Head over to the Workshops to find Watts
- Once inside of the Workshop, Watts will teach you how to make your own
  weapons and armor
- After you've asked him all the questions, it will stop, and he'll give you
  some MenosBronze
- Before he leaves, he'll ask you again if he gave you anything, and if you
  say no, then he'll give you some more MenosBronze!
- This concludes the event, "The Path of the Blacksmith"


"The Path of the Blacksmith" is another easy Event, even though you don't
really have to do anything but talk to Watts. When you are ready, head back
Home, and go around back to the Workshop. Here you will find Watts, and
he will offer to to teach you how to build your own armor and weapons.


Inside the Workshop, Watts will ask you if you have any questions. Ask him
everything that you can ask him, and he will stop asking you questions.
He will give you some MenosBronze. Before he leaves, he'll ask you
again if he's given you anything, and if you say no, he'll give you
another MenosBronze! Awesome. Anyways, this will conclude "The Path of the
Blacksmith" event.


-----------------------------------------------------------------------------
                            THE MURMERING FOREST
-----------------------------------------------------------------------------
- Enter Jungle on World Map
- Talk to the male Flowerkey here
- He'll warp you to three places: Forested Ruins, the
  Greenwood Gardens, or the Courtyard of Rain
- Choose Forested Ruins first
- Head north past the save statue, and talk to Roane about her missing
  sister in the Courtyard of Rain
- Leave, then go south-west into an area with Faeries, and they will
  warp you back to the entrance
- Talk to the Flowerkey again, and warp to the Courtyard of Rain
- Talk to the penquin that runs in and let her cast a spell on you
- Go back to the entrance and warp back to the Forested Ruins, and
  go north again to where the  king of the forest is
- Talk to Selkie, and she'll ask you if you want her to remove the
  evil spell on you. Say yes, and she'll ask you for a favor. Agree
  to the Favor to start the event, "The Murmering Forest."
- Go south, then take the south-west path again to the Faerie area
- Watch the scene involving some Faeries and a nun
- When it's over, head south, then go east
- On the next screen after you fight some enemies will be a chest
- Chest: Moth Wing
- Head back the way you came, and back to the place where the Faeries
  beat up the Nun
- Go left the way the guy who killed the Faeries went
- Keep going left past the next few screens, fending off enemies along
  the way, until you get to a screen where the music changes
- Talk to the flying guy here, and he'll tell you about a King
- Talk to him twice to fight him
- Even though his life bar is huge, he's not at all tough, so just
  beat him fast
- After you've beat him, take the HP Crystals and you will be back
  at the King's throne area
- After the conversation is over, the event, "The Murmering Forest" will
  be completed


-----------------------------------------------------------------------------
                          THE LOOKING-GLASS TOWER
-----------------------------------------------------------------------------
- Head over to the Tower of Leires
- Talk to Pearl at the Gates to start the event, "The Looking-Glass
  Tower."
- Agree to go with her, then run north
- Go left immediately on the First Floor
- Fight off the enemies, and at the end of the path you will find a
  chest
- Chest: Aroma Oil
- Go back to the entrance and go to the right this time
- Pass the Bloodsuckers here, and go onto the next screen
- Kill the Dainslaifs, and head up the stairs to the Second Floor
- Head right, then go up (north) at the end of the hallway
- Follow this path, while killing any enemies along the way, until
  you reach some stairs
- Take them up and into the room with the Teleportation Device in it
- The Teleportation Device allows you access to the sixth floor right
  away
- Use the Teleportation Device to skip to the sixth floor
- When you leave the room, you will be on the Sixth Floor
- Go right, and head up the flights of stairs to the Seventh Floor
- Fight the enemies here, then hop out of the right-most hole in the wall
  to fall to to the Fifth Floor
- Head right, then down
- Now go left, and fight the enemies here
- Take the stairs at the end of the hall to the left
- At the Sixth Floor, you will find a chest
- Chest: Demon Meat
- Go left and up the stairs to the Seventh Floor
- Go right and up the stairs to the Eighth Floor
- At the end of the hallway, go down instead of left
- Follow the path to the right to find another Transportation Device
- Use it to get to the Tenth Floor
- Go right to find a chest
- Chest: Mercury
- Now go back to the right and go up the stairs to the 11th Floor
- Head right then down into the next area, and Pearl will start
  talking
- Enter the large doors to the right for a boss battle: Iron Centaur
- Some tips to help you defeat him:
   - None really. Just avoid his axe strikes
   - Also, when he starts to glow, move because he's gonna jump and come
     down with force
- When he's done for, Elazul will enter and demand that you take Pearl
  back to the entrance
- So, take her back to the entrance
- Leave the room, and go up
- Jump out of the hole in the wall to get to the fifth floor and a Save
  Statue
- Save your game, then return to the First Floor
- Once there, try to leave, and  will enter
- She'll summon the Jewel Hunter
- The Jewel Hunter is easy, so just use any Special Techniques that you
  can to kill him fast
- When it's done, Pearl will give you 2 AFs: Frozen Heart (Fieg Snowfields)
  and AF: Pirate's Hook (SS Buccaneer)
- This will end the Event, "The Looking-Glass Tower"


-----------------------------------------------------------------------------
                               TWO TORCHES
-----------------------------------------------------------------------------
- Head over to the Village of Gato, and go north to the Temple of
  Healing
- Once inside, go either right or left, and to the north to find a
  room being blocked
- Talk to the person here (Daena), and she'll let you inside
- Go inside the room
- After the conversation, exit the room, and you will see a nun
  who has been hurt
- Follow the other nun back into the room to see a fake num kidnap
  Matilda
- Talk to Daena and she will go with you to save her
- Exit the Temple of Healing and you will see another cut-scene
- Go south and into the Dungeon area in Gato
- Daena will offer to take you to the Sealed Room
- Take her offer, and head up the stairs to the right to find
  the kidnapper and a Boss Fight: Spriggan (Lv.24)
- He's not that tough, but he can summon another enemy to fight
  along side him
- He also casts spells that put you to sleep and Daena to sleep
- Just stay very close to him, so he won't dodge your attacks
- He can also dodge your Special Techniques, so get him in a corner
  if you want it to work on him
- When he's dead, you will be back at the enlightened room, and you
  will overhear a conversation
- You will recieve Granz Steel from Daena
- This concludes the event, "Two Torches."


-----------------------------------------------------------------------------
                            PROFESSOR BOMB'S LAB
-----------------------------------------------------------------------------
- Go to the Junkyard, and use the Flowerkey to warp to Professor Bomb
- Talk to him and he'll ask you to find his Golem, Pavlov
- Agree to do it, then head off to Lake Kilma
- At the entrance, you will see the Golem towards the top left
- He'll laugh and run away
- Follow him onto the next screen
- Talk to the Golem and he'll say something about taking over the world
- Time to fight the Golem
- He's easy to beat
- Just avoid his laser and swipe attacks and you will be fine
- When the fight is over and you've taken the HP Crystals, you will be
  back at the Professor's Lab
- This will end the event, "Professor Bomb's Lab"


-----------------------------------------------------------------------------
                             GOLEM GO MAKE 'EM
-----------------------------------------------------------------------------
- Head back Home
- Go around your house and over to the Workshops
- Professor Bomb will meet you there if you try to enter the Workshops
- He'll say he made a Golem Laboratory for you
- This begins the event, "Golem Go Make 'Em"
- Follow him inside the Workshop
- He'll give you the Basic Golemology Encyclopedia
- Read it, then go back and answer his questions
- When you passed the test four times, you will get a Lifeball each time,
  and a Logic Block Jar
- You will get MenosBronze, Forsena Iron, and Granz Steel
- This concludes the event, "Golem Go Make 'em"


-----------------------------------------------------------------------------
                               FAERIES' LIGHT
-----------------------------------------------------------------------------
- Head over to Lumina, and into Bright Moon Alley
- Go north then take the upper right path past the bridge
- Run past the stairs and go up the second set of stairs
- Enter the door at the top
- You are now in the Lamps "Limelight" shop
- Speak to the girl working here
- Gilbert will enter and offer to sell some lamps so that Monique won't
  have to close down the shop
- This begins the event, "The Faeries Light"
- Leave the shop
- Gilbert will ask you if you would help him
- Choose to sell them, and Gilbert will join you
- Return to the City Map and head west to the Mischievous Spirt Tavern
- Speak to the bartender here
- He'll teach you Dudbear language
- Now go find 2 of the Dudbears here that talk to you a lot
- Translate what they say until they ask to be your friend, then
  agree
- Now sell them each a lamp
- 2 lamps have been sold
- Head around the back of the Tavern and down the steps to find a Raven
  Feather in a chest
- Head back to the first area, Bright Moon Alley, and sell the last lamp
  to the Dudbear out here
- Now go and talk to Gilbert
- Follow him into the Lamp Shop
- After the conversation, follow Gilbert and Monique outside
- Listen to their conversation
- When Monique goes back inside the shop, follow her and talk to her
- Three Dudbears will enter and tell Monique how much they like the lamps
- She'll give you AF: "Trembling Spoon"
- This completes the event, "Faeries' Light"


-----------------------------------------------------------------------------
                            THE TREASURE MAP
-----------------------------------------------------------------------------
- After creating the SS Buccaneer, go there
- Head right and down the stairs
- Keep going left and into the Deckhouse at the end
- Once inside the Deckhouse, go left a little bit, then go down
  into the Wheelhouse
- Speak to RamTiger and he'll ask you which direction you want to go
- Choose these in this order: North, North, East
- The Captain will ask you to join him to look for a Treasure Map
- Agree, and you will end up in the Mekiv Caverns
- This will start this event, "The Treasure Map"
- Follow the upper right and fight the enemies here
- Now take the lower right path to see Roger with some Dudbears
- After they have finished talking about the Treasure Map, they'll run
  away
- Follow them
- Run all the way to the right, and take the lower right path
- You'll see the Treasure Map, but 8 Dudbears tear it apart and run
  off with it. It's up to you to get them all back
- Immediatly get one piece from the Dudbear here
- Go back a screen and take the lower right path to find 2 more Dudbears
- Get the 2 pieces, then head back to the entrance where the two Pink
  Boinks are
- Take the lower right path here
- Continue all the way to the right, past a few screens, until you reach
  2 more Dudbears
- Talk to them to get the last 2 pieces of the map
- You will be returned to the Ship, and the Captain will give you a crab
- This concludes the event, "The Treasure Map"


-----------------------------------------------------------------------------
                           REACH FOR THE STARS
-----------------------------------------------------------------------------
- Head into the Duma Desert
- Speak to the Students then talk to Kathinja
- She'll tell you about a theif
- Agree to help her to start the event, "Reach for the Stars"
- Head right
- Now take the lower right path
- Chest: Lizard Meat
- Okay, now take the upper right path near the Student
- Follow the path to the right, after killing the enemies here
- Keep going until you reach an area with another path to the upper right
- Take that path to find a chest and some more students
- Chest: Rust
- Talk to the two students, and you'll have a choice on where to go
- Choose to Go through
- Run through the path when they move
- Fight the enemies, then take the upper left path to the Oasis
- Save your game at the Save Statue
- Chest: Scissors
- Go back a screen and take the lower left path
- Fight the enemies here, then take the northern path to an area with
  some more students
- Talk to them over and over again until you can choose whether or not you
  can go past them
- Choose Go Through
- Walk past them
- Now take the upper left path onto the next screen
- Run left until Kathinja approaches you and talks to you
- Talk to her again, and she'll ask you if you are ready
- Say yes to move onto the next screen
- Here you will find Mephianse, and he's planning on making stars
- He'll push you off the screen and you will have to fight two mini
  bosses
- Just fight them like any normal enemy, and you should be able to
  defeat them easily
- When it's over, you will watch a semi-cool fireworks show from the
  World Map
- You will recieve Vizel Gold
- And this concludes "Reach for the Stars"


-----------------------------------------------------------------------------
                            CAN'T LOOK BACK
-----------------------------------------------------------------------------
- Enter the Fieg Snowfields when you are prepared
- As soon as you enter, a man will start talking about a deceased wife
- This begins the event, "Can't Look Back"
- Run onto the next screen
- Fight the enemies here, then move onto the next screen
- Keep going left until you reach an area with a chest
- Chest: Sharp Claw
- Keep going left onto the next screen
- Fight the enemies here, then continue forward until you reach an area
  with a Save Statue
- Save your game
- Take the upper right path
- Continue to the right, while killing any enemies along the way
- At the end will be a camp site with some chests
- You will overhear a conversation about finding treasure
- Chest: Knockout Dust
- Chest: Wad of Wool
- Talk to Mephianse and he'll run away
- Follow him to the Field of Innocence
- Once there, follow the lower left path
- Chest: Giant's Horn
- Now take the lower right path
- Fight the enemies here, then run onto the next screen
- You will find Mephianse here along with the Ice Witch
- Run past the Ice Witch and into the next area
- When you reach an area with two paths, take the upper left one to
  fight the boss: Du'Mere!
- Some tips to beat him:
   - Just like almost every other boss in the game, just stay on top
     of him and attack as fast as you can
   - Get as close to him so that you won't take as much damage
   - Use plenty of Special Techniques
   - Watch out for his whirlwind attack, because it takes off serious
     damage
- When he's defeated, take the HP Crystals and you will end up in a
  conversation with Mephianse.
- You will get some Wendel Silver
- This concludes the event, "Can't Look Back"


-----------------------------------------------------------------------------
                            IN SEARCH OF FAERIES
-----------------------------------------------------------------------------
- Go over to Gato Grottoes and head north to the Temple of Healing
- Go the to top room and talk to Matilda
- She'll ask you if you would find Daena
- Agree to help her, then head over to The Jungle
- Once at the Jungle, and warp to the Forested Ruins
- Go north again and speak to Rosiotti
- He'll tell you about Daena if you ask him about her
- Okay, now go to Lake Kilma
- Once you are at the Lake, follow the paths all the way to the
  cliff where you met Tote the turtle
- You will meet Tote here. Speak to her
- Return a couple of screens back to find Daena
- She'll leave, so follow her to the Area with the Faeries
- Take the southern path where the Faeries are
- Pass through this screen and onto the next one to watch a cut-scene
- After the cut-scene, go through the lower left path
- After the short cut-scene, run to where Daena was to fight the boss:
  Boreal Hound
- Some tips to beat him:
   - Just like almost every other boss in the game, just stay on top
     of him and attack as fast as you can
   - Get as close to him so that you won't take as much damage
   - Use plenty of Special Techniques
   - Watch out for his lightning attacks, because it takes off serious
     damage
- When you have beat him, you will be speaking to Matilda
- You will also watch another cut-scene with Matilda
- This will end the event, "In Search of Faeries"


-----------------------------------------------------------------------------
                            THE WISDOM OF GAEUS
-----------------------------------------------------------------------------
- Okay, when you are ready, head over to the Domina Inn
- Look in the lower right hand Guest room to the right of the inn-keeper
- You should find Daena in here
- Speak to her and she'll say she wants to meet Gaeus
- Take her with you
- Head over to the Luon Highway
- Head right, and then take the lower right path when you reach the fork
- Continue onward until you reach the end
- You will find Gaeus here
- Speak to him a couple of times, and Daena will give you the Forbidden Ring
- Once you have done this, the event will end
- This concludes the event, "The Wisdom of Gaeus"


-----------------------------------------------------------------------------
                               DADDY'S BROOM
-----------------------------------------------------------------------------
- Go back home, and head upstairs
- You should find out that L'il Cactus isn't in his pot anymore
- Leave you house and then re-enter
- Speak to Lisa, and she'll tell you that she's lost her broom
- Go back upstairs and speak to L'il Cactus
- He'll tell you he threw away the broom in the Junkyard
- Go back downstairs, and Lisa will be gone
- Bud says she went to the Junkyard
- Head over to the Junkyard.
- Take the same path as you took when you played "The Infernal Doll",
  and eventually you will find Lisa
- She has found her broom!
- Bud will enter the scene, and they'll talk about their dad
- After this, you will have to fight a boss: Gremlin
- Even though he's small, he can be tough
- Some tips to help you defeat the Gremlin
   - Just like almost every other boss in the game, just stay on top
     of him and attack as fast as you can
   - Get as close to him so that you won't take as much damage
   - Use plenty of Special Techniques
   - Watch out for his whipping attacks, because it takes off serious
     damage
- When you have beaten the Gremlin, you will head back home
- Bud fixes the broom, and this will end the event, "Daddy's Broom"
- This concludes the event, "Daddy's Broom"


-----------------------------------------------------------------------------
                        ENCHANTED INSTRUMENTS 101
-----------------------------------------------------------------------------
- Head back Home
- Go around your house and over to the Workshops
- You will meet a student here
- She'll say that she needs your help to play instruments for an assignment
  and she wants to catch and Elemental
- You will end up in the Western Section in the Domina Outskirts
- There will be some blue elementals here
- She'll give you the GustMarimba to play
- Select Play a Soft Tune, and the Main Part
- Wait for the Elementals to get very close to the instrument, then stop
  playing
- Now run up to one of them and speak to it before it dissapears
- You should get a coin and 3 Wisp Silvers
- When you are done, you will have returned to the Workshops
- The student will tell you how to make instruments
- She'll also give you Aura Silver, Sala Silver, and a MenosBronze
- She'll say goodbye and leave
- This concludes the event, "Enchanted Instruments 101"


-----------------------------------------------------------------------------
                                LI'L CACTUS
-----------------------------------------------------------------------------
- This is the one event that a lot of people don't like :)
- Head back Home, and enter your house
- Talk to Bud, then talk to Lisa
- She'll say Bud is sick, and that you should speak to the Fortune Teller
  in Domina
- Head over to Domina
- The Fortune Teller will say that Cactus Juice will cure Bud
- Head back Home and to your house
- Right when you run inside, Lisa tells you that the Cactus ran away!
- This starts the event, "L'il Cactus"
- Let her join you, then go upstairs, and examine the Pot L'il Cactus was
  inside
- Read the note, and it says he went to see Gaeus
- Now head on over to the Luon Highway
- Take the path to Gaeus, and speak to him when you get to the end
- He'll say that the cactus came by but he told him to ask Selkie about
  Potions
- Go on over to the Jungle
- Speak to the Flowerkey, and warp to the Forested Ruins
- Now head north
- Speak to Selkie and she'll say to talk to Brownie
- Okay, now go over to Geo
- Once there, head into the city and up to the school entrance
- Brownie is the one next to the entrance
- Speak to her, and she'll tell you about the Pirate named David
- It's off to the SS Buccanner!
- Head down to the Lower Deck and speak with David the penquin
- He'll say that he gave Cactus the potion, and he let Amalette take him
  home
- Now go to the Domina Outskirts
- Talk to Amalette the Pelican, and he'll say that Cactus hurt him
- He also says he delivered him in the box.....hmmm....
- Go back Home and check your mailbox to find Li'l Cactus
- He'll say that he's got Potion!
- This concludes the event, "Li'l Cactus"


-----------------------------------------------------------------------------
                             THE BLESSED ELIXIR
-----------------------------------------------------------------------------
- Head over to Gato Grottoes
- Head west into the Dungeon Area
- Search the caves until you get to a place with some nuns and some barrels
- Talk to them and they'll say someone drank all of their Elixer.
- Exit the cave and you will find Niccolo
- You'll have to fight a drunk Niccolo here
- He's easy to beat, so just beat him fast
- Afterwards, go back into the cave and the nuns will ask you to get some
  water from the Oasis
- Go to Geo, and find the bar there, and talk to the person in the back of
  the bar
- Head off to Lumina and go to the bar there
- Speak to the Bartender twice, and answer 'yes' twice
- Okay, time to get some water
- Head into the Duma Desert
- Remember the Oasis towards the west side of the Duma Desert? Go there
- The barrel will fill itself up with water, and when it's done, you will
  automatically be back at Gato Grottoes
- This concludes the event, "The Blessed Elixir"


-----------------------------------------------------------------------------
                           NICCOLO CALLS IT QUITS?
-----------------------------------------------------------------------------
- Go over to Geo
- Go north to The Palace of Arts
- Run past the two people and right into the next room (screen)
- You will overhear a conversation about some medicine and them having to
  raise ten Billion Lucre for Niccolo
- It appears that they owe him ten billion Lucre for curing Kristie
- This officially starts the event, "Niccolo Calls it Quits?"
- Speak to the queen
- Now head over to Polpota Harbor
- Go to the area near the shore to find Niccolo, and he can't remember a
  thing
- Have him join you, then go back to Geo
- Go back to the Palace of Arts
- Talk to Kristie, and Niccolo will give her the medicine!
- Head over to Domina when you are done, and Niccolo will run off
- Go back to the Polpota Harbor again to find him
- With Niccolo along your side, go back to Gato Grottoes and head north to
  Cancun Bird's Nest
- Niccolo will get the cure here
- Go back to Geo and give Kristie some more of the cure
- Okay, now head back to Gato Grottoes again, and back to the Cancun Bird's
  nest
- After Niccolo gets the rest of the cure, he'll fall off the edge!
- Now head back to Polpota Harbor again, and Niccolo will be in the same
  place as before
- After you speak to Niccolo, you will be back at the Palace of Arts in Geo
- Since they can't pay the ten billion Lucre, Niccolo takes over the Palace!
- This concludes the event, "Niccolo Calls it Quits?"


-----------------------------------------------------------------------------
                               WHERE'S PUTTY?
-----------------------------------------------------------------------------
- Go over to the Ulkin Mines and examine the sign to take a ride on the
  Dudbear Express!
- Inside the hut, you will overhear a conversation between two penquins
- They kidnap Putty when you get there
- Exit the Ulkin Mines
- Head off to the SS Buccanner
- Go to the area where you found David in "Li'l Cactus"
- Search this area, and you should find a room with a barrel
- Search the barrel, and you will find Putty
- Leave the ship
- Head over to Polpota Harbor, and go to the cliff where you found
  the Knight Thoma earlier in "Drowned Dreams"
- Putty will be there
- The Dudbears will come into the scene if you speak to him, and they will
  thank you for saving Putty
- This concludes the event, "Where's Putty?"


-----------------------------------------------------------------------------
                           GILBERT: SCHOOL AMOUR
-----------------------------------------------------------------------------
- Head over to Geo
- Go to the West part of the City, to the left of the city entrance
- You'll see Gilbert hitting on Kathinja! She'll blow him off and leave
- She'll ask Gilbert to make the students go to school
- He'll agree, and this will start the event, "Gilbert: School Amour"
- Head north to the Academy of Magic
- Head into the basement, and into the Library
- Speak to the student in the lowest part of the library
- Answer it this way: "Yes you saw it", "Marching Ants", and "Clearly"
- This will make the student study
- Now speak to the other student in the room, and make her study
- Do this to every student in Geo. EVERYONE of them
- When you have done it to all of the students, the screen will say that
  you've gotten all students back to school!
- You will watch a short-cut scene involving Gilbert and Kathinja. LoL.
- This concludes the event "Gilbert: School Amour"


-----------------------------------------------------------------------------
                            POKHIEL: DREAM TELLER
-----------------------------------------------------------------------------
- Head over to the Ulkin Mines and find Pokhiel
- Listen to his story about Escad
- He'll leave
- Follow him
- Speak to Pokhiel again, and he'll tell you about Matilda and Irwin
- Keep following him, and talk to him whenever he stops
- After you've taken the path after a while, you will wake up
- Escad will be with you when you awaken
- He'll ask you which side you are on, and say you are on his side
- This concludes the event "Pokhiel: Dream Teller"
- NOTE: This is one of the easier Events in the game, and it can take
  a while, or it can go by fast, it just depends on how you answer his
  questions as you follow the path
- To make it go faster, say "yes" when you talk to him for the second time.
  It works.


-----------------------------------------------------------------------------
                            STAR-CROSSED LOVERS
-----------------------------------------------------------------------------
- When you are ready, head into Gato Grottoes
- Go north to the Temple of Healing
- Go right, and up to the back room of the Temple of Healing
- You will overhear a conversation between Matilda and Daena
- After this is over, you will be sucked underground by Faeries
- Once you are at the bottom, go right (east) to exit this area
- Once you are at the right place, you will need to go left (west)
  to find some Flowerkeys
- Arrange the Flowerkeys so that the southwestern path is open
- Head into that path and eventually you will meet up with Niccolo
- He'll take you to the Temple of Wind
- Along the way you will find a Save Statue, so save your game
- Now head upstairs
- At the top, you will find Daena and Escad fighting
- Depending on who's side you choose, you will fight a battle with either
  Daena or Escad
- Tips to beat them (although this battle is easy):
   - Just like almost every other boss in the game, just stay on top
     of him or her and attack as fast as you can
   - Get as close to him so that you won't take as much damage
   - Use plenty of Special Techniques
   - Watch out for his whipping attacks, because it takes off serious
     damage
- Once the fight is over, you will be back with Matilda again
- She'll tell you a story...
- This concludes the event, "Star-Crossed Lovers"


-----------------------------------------------------------------------------
                               HEAVEN'S GATE
-----------------------------------------------------------------------------
- Right after you have completed "Star-Crossed Lovers" go into the back room
  of the Temple of Healing and you will overhear a story about the end of
  the world
- After the long-winded conversation, Matilda will give you the Brooch of Love
  AF
- Now use the Brooch of Love to create Lucemia
- Go there now
- Pass the dead snake, and follow the path to the north
- Now go inside of the snake
- Head straight until you reach a fork in the path, then go right
- This is inside The Avenue of Deterioration
- If you follow it you will find the exit out of this area
- Once you get outside, you will meet Selva
- You will overhear the conversation
- When it's over, continue climbing the caves until you reach the Embracement
   of Ancients
- Once inside this cave, follow the path until you get to a fork in the road
- Now take the upper right path
- Pass by the first exit you reach, because it's a dead end, then head out of
  the second exit
- Continue along the path until you get to Destiny's Decay
- Make your way through here
- At the end of this path, you will find either Daena or Escad
- You will see them dissapear
- Now take the path up and to the left to find Irwin, who will then challenge
  you to a fight
- Boss: Irwin
- Some tips to beat him:

- After the boss fight, Lucemia will collapse and destroy
- The story will advance, but I will not spoil it for you
- This concludes the event, "Heaven's Gate"


-----------------------------------------------------------------------------
                             THE LUCKY CLOVER
-----------------------------------------------------------------------------
- Head over to Domina
- Make sure you don't have anyone else in your party (you'll see why in a
  second)
- Go into the Domina Pub, and speak to Elazul
- Let him join your party (see?)
- Now exit the Pub
- Wait! As you leave, you will meet up with Pearl
- After the conversation, wait until "Gnome Day" on the map, then head into
  Geo
- On your way in, you will find Esmeralda
- Talk to her, then go into the Geo Inn and stay there until it's "Jinn Day"
- Now leave the Inn and head over to the Academy of Arts
- Head into it, and you will find Esmeralda
- Speak to her, then go back to the Inn and wait until Gnome Day
- Once it's Gnome Day, head back into the Academy, and into the basement
  Library
- Speak to Esmeralda again, and you will be in a coversation
- Okay, leave and wait until Gnome Day again, then return to the Library
  and speak to her again
- When you finally get a choice, choose Knighthood, and Esmeralda will join
  you
- Once you have done this, you will overhear a conversation with Mephinase
- Return to the Inn and wait until Dryad Day comes along, then head back to
  the Academy and into the Principal's Office
- After Esmeralda takes the Jewel, leave the office
- Head back to the Inn, and the innkeeper will say that they don't have a
  jewel core
- Head off to the Palace of Arts up north in Geo
- In here you should find a jewel core
- Take it, then return to the Inn to find the 3rd Jewel
- After you cannot find it, head back into the city, and Esmeralda will ask
  you to return to the Inn, so do it
- You'll find the 3rd Jewel core here!
- After the conversation with Teapot, leave and go outside
- You should find a note on the ground
- After Esmeralda leaves, head back to the Academy and speak to Inspector
  Boyd
- Once you have spoken to him, go back to where you left Elazul and speak
  with him
- Head back to the palace after talking to him, and go into the basement area
- Examine the statue, and you will be warped to the battle arena to fight
  a boss: Jewel Beast
- Some tips to beat him:
   - Just like almost every other boss in the game, just stay on top
     of him and attack as fast as you can
   - Get as close to him so that you won't take as much damage
   - Use plenty of Special Techniques
   - Watch out for his whipping attacks, because it takes off serious
     damage
- When it is done, The Jewel Thief will dissapear and you will get some Vizel's
  Gold from the Statue
- You will be back at Home, and after the conversation, this event will end
- This concludes the event, "The Lucky Clover"


-----------------------------------------------------------------------------
                           THE NORDIC SNOWFIELD
-----------------------------------------------------------------------------
- Go to the SS Buccanner, and speak with RamTiger again
- Give him proper directions, and you will end up in the Fieg Snowfalls
- The Captain will ask you to help him look for treasure
- Agree, and this will start the event, "The Nordic Snowfield"
- Follow the only path that leads to the Field of Innocence, and you should
  spot some Faeries
- Talk to them, and they'll say they can give you level 7 and level 6 eyesight
- Try not to talk to some of the Faeries, since some will lower your eyesight,
  which is a bad thing :P
- Head up the upper left path, and head northwest so you can find Lakeshumi
- When you find her, you will also find the Treasure!
- You will recieve another crab from the Captain as thanks for helping him
- This concludes the event, "The Nordic Snowfield"

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